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is The Citadel worth it?
Replies: >>115112
guro fetish gayme
Replies: >>115084
>>115083
guro?
Replies: >>115089
>>115084
Gore fetish
Replies: >>115090
>>115089
I know but how is that relevant to my question
>>115079 (OP) 
It's just another modern "boomer shooter" that needs modern hardware for pixel graphics for some unknown reason. I'd just stick with the classic boomer shooters if I was you.
Replies: >>115129
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The popular memes around it are totally wrong (fuck you Kemonofriendzone Rocky for getting a lainpilled Landian tranny to stream the sequel with you you fucking idiot, the namedrops of esoteric concepts and deities aren't the fucking point any more than they are in Neon Genesis Evangelion). The violence is not the point, it's not any more graphic than what Doek felt was necessary for the holistic aesthetic impression that he wanted to convey.  It's not a guro fetish game, it's a straight shota incest game. Doekuramori's primary game influences were Marathon (2 is his favourite) and Outlaws by LucasArts, it's a game of abstract death mazes functioning on their own INTERNALLY CONSISTENT logic and rules, and firearms with novel, involved, mechanical operation; the game is notable for the latter aspect of its character being influenced by that game and airsoft guns, as opposed to real-world firearms and operator culture like Tarkov and the games further inspired by it are. The 2.5D 'sprites in 3D space' approach was not an arbitrary decision, he is not a modeller and did not have the time (money) to learn how to model to the standard of his 2D artwork, and it predates the "boomer shooter revival" cargo cult which took the concept in part from his games. Also because he likes Marathon and that is a series about navigation of complex 3D spaces with sprite NPCs and rudimentary polygonal tiling construction/scripting. Attached a more comprehensive review by [I'msureyouknowwhobynow] if you're interested. Yes, be sure to play Beyond Citadel as well if you do end up liking the game.
>>115112
Because it's running on stock UE4 and Japanese game dev wasn't traditionally rooted in STEMfaggery unlike in the U.S and Eastern Europe, so he didn't feel the compulsion to optimise the engine any more than it was necessary to make it not explode. You just have to accept that Japanese indie games tend to be unoptimised once they start scaling beyond RPGmaker.
Replies: >>115152
>>115129
i don't care about this game, but the word "marathon" caught my eye. i think marathon 2 is a bad game. marathon 1 & infinity are gooder. there are so many parts in marathon 2 where they literally teleport enemies on top of you. you spend the first 3rd of the game with no ammo savescumming. it's a bad game
Replies: >>115165
>>115152
It was a technical and conceptual leap which can't be properly understood without the original game, the impact of the jump from the levels of the original to these huge naturalistic mazes and great towers doesn't come across by just watching the Mexilore iPad toddler sleep-aid videos or whatever. I think that is what justifies the game's existence in face of the original (co-op too, I guess), the plot doesn't have nearly as much to say as the original beyond explicitly spelling out that which was always implicitly there, but it's still pleasant enough as Jones's and Kirkpatrick's more frivolous indulgence after wrapping up the self-contained story of the first. I don't remember any parts where I really struggled with 2 despite stepping up a difficulty level from 1, I played Infinity on Total Carnage and that three level run of vacuum levels felt like more of an imposition than all of the first two games combined, only that game really warrants the series's reputation of obtuse death mazes. Still remember a few nasty teleports and a close call with ammo from that one. Applying an objective lens of goodgamedesign to most old videogames is silly and anachronistic, there's not much point in playing them at all if one isn't willing to take them as products of their respective times, places, authors and sets of sensibilities. 2 may well feel like bullshit on TC, might revisit it like that someday.
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