>>7140
Forcing students to draw things for non-art-related subjects does seem excessive.
Though there are times when to demonstrate understanding of a topic one must also visualize something, even in a purely technical course, e.g. wave propagation, or circuitry (they do get complex and arcane-looking after a certain point even if you don't give them the Canticle of Leibowitz monk treatment).
Taking an elective in architecture and being surprised that the course would include art is indeed odd. Used to know someone who studied architecture, she had the whole shebang at home: busts, skulls, that one set of shapes everyone draws when they study shading etc. Even if one somehow ignores the artistic part of the field, they'd still be expected to make schematics, right?
Drawing as an artform isn't just about copying what one sees, I mean some probably make a living or receive acclaim by doing just that but there are successful "artists" who ducttape bananas to whiteboards or fling poop at canvas too.
From what I understood from all the media consooomed (partially or otherwise) to gain some understanding on the subject, in order to do it "right" one has to be mindful of what they are doing. You don't just directly copy what you see, you have to understand how and why. In case of using real world references we also have to be mindful of where to put the lines (we don't have thick black outlines around our eyes, mouths and such, right? Going overboard with those is how one ends up in the symbol drawing hell). It is a learned skill that we all are capable of getting the hang of but it takes some conscious effort and practice.
Some books worth checking out could be "Keys to Drawing" (it does start with a couple of exercises and tips on sketchings object as we see them, and is generally not too technical), "Fun with Pencil" (boomer book but maybe it can shed some light on how few lines one needs in order to create a more refined kind of trollface?) and, say, Proko's youtube video where he draws seals (it should reveal another dimension to the whole thing, showing how thoughtful line/curve placement can elevate a drawing from just trying to blindly trace the subject from reference to a level where motion and energy are conveyed, grabbing and keeping the viewer's attention).
Probably a more wholesome and dignified way of spending free time than doomscrolling or playing modern videogames anyhow.